Flower Shop
I love flowers, so when I saw this cute lil flower shop concept by Heewon Jang, I immediately started blocking it out. For the foliage, I decided to make the components in Substance Designer, cut those out into cards in Maya, then assemble those cards to make the plants, flowers, and lavender.
Modeling - Maya
Texturing - Substance Designer/Painter
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Demo Reel - Mountain Temple
This is the environment reel I completed during my mentorship program at Think Tank Training Centre. I created an environment reel using vertex painting to quickly add rock, grass, and dirt to any object. To make the stone elements look like they were mined out of the surrounding rock, I created a substance designer graph to input baked maps and generate consistent textures.
Rendered in Unreal Engine 4
Modeling - Maya
Sculpting - zBrush
Texturing - Substance Designer
Wooden Gate
In preparation for an interview, I created a wooden gate from Minecraft Legends. Although I would love to revisit this scene in the future, I only had a limited time of 3 hours to work on it.
Modeling - Maya