ABOUT ME

Hello! I'm Omeed Rasti, a 3D Artist specializing in props and environments for games with over 4 years of professional experience based in Vancouver, Canada.

I am passionate about games and strive to expand my skillset in art and tech. I’m an avid gamer and enjoy many genres including RPGs, strategy, racing, shooters, and platformers; for anything I’m interested in but unable to get to, I watch playthroughs and look through art dumps.

If you have an opening that would suit my expertise, I would be delighted to learn more. Please don't hesitate to arrange a call to discuss any questions or opportunities!


SKILLS

  • Hard-Surface/Organic Modeling

  • High & Low Poly Modeling

  • Retopology & UVs

  • Texturing

  • Animation

  • Rigging

  • Lighting

SOFTWARE KNOWLEDGE

Modeling: Maya, 3DS Max, zBrush, SpeedTree,
World Machine

Texturing: Substance Designer/Painter, Photoshop

Game Engines: Unity, Unreal Engine

Project Management: Perforce, Github, Redmine,
Trello, Jira


WORK EXPERIENCE

Piranha Games

3D Environment Artist II - “MechWarrior 5: Clans

| Vancouver, Canada | Feb 2024 - Present |

Resonance Games

3D Environment Artist - “Rythm In You“

| Vancouver, Canada | Nov 2022 - Present |

  • Efficiently crafts 3D environments based on level design and concept art

  • Creates and paints textures using Substance Designer and Painter

  • Implements lighting, fog, skybox, and post-processing effects in Unity

  • Dynamically creates custom shaders using Unity shader graphs

Anemone Hug Interactive

3D Art Generalist - “Cancelled Project“

| Vancouver, Canada | November 2020 - October 2022 |

  • Reviewed artwork submissions then provided written and visual feedback to outsource artists

  • 3D modeled meshes from initial design to final in-engine implementation

  • Created tiling and bespoke textures for terrain and models

  • Rigged and skinned meshes with optimization as a priority

  • Reduced bone counts of existing rigs by up to 50%

  • Animated models using storyboard designs and imported into Unity

Next Level Games

Environment Artist - “Luigi’s Mansion 3”

| Vancouver, Canada | February 2018 - February 2019 |

  • Created environment art, assets, interactives, and debris

  • Managed asset progress tracking, established timelines, and maintained
    quality standards with Producers, Directors, Animators, and Env/Tech Artists

  • Implemented prop frameworks for debris spawners

  • Actively participated in daily scrums and level reviews, received and applied feedback

  • Shipped AAA title


EDUCATION

Think Tank Training Centre

| Mentorship Program | North Vancouver, Canada | 2016 |

  • Mentored by industry professionals to develop a solid understanding of real-world best practices in game art production

  • Taught in the use of industry-standard texturing software such as Substance Designer & Painter

  • Excelled at working with content-driven game engines such as Unreal Engine

Visual College of Art and Design

| 3D Modeling & Animation Program | Vancouver, Canada | 2012 |

  • Studied a broad range of skills including:

    • 3D modeling and sculpting

    • 3D/2D animation

    • Texturing

    • Lighting

    • Rigging