ABOUT ME

I'm Omeed, a 3D Artist specializing in environments for games.
I have 5 years of professional experience and am based in Vancouver, Canada. I am passionate about games and strive to expand my skill set in art and technology.

If you have an opening that would suit my expertise, I would be delighted to learn more. Please don't hesitate to arrange a call to discuss any questions or opportunities!

 

SOFTWARE KNOWLEDGE

  • Modeling
    Maya, 3DS Max, Blender, ZBrush, SpeedTree

  • Texturing
    Substance Designer/Painter, World Machine, Photoshop 

  • Game Engines
    Unreal Engine, Unity

  • Project Management
    Perforce, Github, Redmine, Trello, Jira

SKILLS

  • Hard-Surface/Organic Modeling

  • 3D Sculpting

  • Retopology & UVs

  • High to Low Poly Baking

  • Texturing

  • Set-Dressing

  • In-Engine Asset Integration


WORK EXPERIENCE

Piranha Games

3D Environment Artist II - “MechWarrior 5: Clans“ - AAA

| Vancouver, Canada | Feb 2024 - Feb 2025 |

  • Swiftly set-dressed large-scale environments, taking block-out design to final art

  • Dynamically modeled and textured bespoke/modular environment assets

  • Easily integrated new assets into the game engine and incorporated daily feedback

Resonance Games

3D Environment Artist - “Rythm In You“

| Vancouver, Canada | Nov 2022 - Present |

  • Efficiently crafts 3D environments based on level design and concept art

  • Creates and paints textures using Substance Designer and Painter

  • Implements lighting, fog, skybox, and post-processing effects in Unity

  • Dynamically creates custom shaders using Unity shader graphs

Anemone Hug Interactive

3D Art Generalist - “Cancelled Project“

| Vancouver, Canada | November 2020 - October 2022 |

  • Reviewed artwork submissions then provided written and visual feedback to outsource artists

  • 3D modeled meshes from initial design to final in-engine implementation

  • Created tiling and bespoke textures for terrain and models

  • Rigged and skinned meshes with optimization as a priority

  • Reduced bone counts of existing rigs by up to 50%

  • Animated models using storyboard designs and imported into Unity

Next Level Games

Environment Artist - “Luigi’s Mansion 3”

| Vancouver, Canada | February 2018 - February 2019 |

  • Created environment art, assets, interactives, and debris

  • Managed asset progress tracking, established timelines, and maintained
    quality standards with Producers, Directors, Animators, and Env/Tech Artists

  • Implemented prop frameworks for debris spawners

  • Actively participated in daily scrums and level reviews, received and applied feedback

  • Shipped AAA title


EDUCATION

Think Tank Training Centre

| Mentorship Program | North Vancouver, Canada | 2016 |

  • Mentored by industry professionals to develop a solid understanding of real-world best practices in game art production

  • Taught in the use of industry-standard texturing software such as Substance Designer & Painter

  • Excelled at working with content-driven game engines such as Unreal Engine

Visual College of Art and Design

| 3D Modeling & Animation Program | Vancouver, Canada | 2012 |

  • Studied a broad range of skills including:

    • 3D modeling and sculpting

    • 3D/2D animation

    • Texturing

    • Lighting

    • Rigging