ABOUT ME
Hello! I'm Omeed Rasti, a 3D Artist specializing in props and environments for games with over 4 years of professional experience based in Vancouver, Canada.
I am passionate about games and strive to expand my skillset in art and tech. I’m an avid gamer and enjoy many genres including RPGs, strategy, racing, shooters, and platformers; for anything I’m interested in but unable to get to, I watch playthroughs and look through art dumps.
If you have an opening that would suit my expertise, I would be delighted to learn more. Please don't hesitate to arrange a call to discuss any questions or opportunities!
SKILLS
Hard-Surface/Organic Modeling
High & Low Poly Modeling
Retopology & UVs
Texturing
Animation
Rigging
Lighting
SOFTWARE KNOWLEDGE
Modeling: Maya, 3DS Max, zBrush, SpeedTree,
World Machine
Texturing: Substance Designer/Painter, Photoshop
Game Engines: Unity, Unreal Engine
Project Management: Perforce, Github, Redmine,
Trello, Jira
WORK EXPERIENCE
Piranha Games
3D Environment Artist II - “MechWarrior 5: Clans“
| Vancouver, Canada | Feb 2024 - Present |
Resonance Games
3D Environment Artist - “Rythm In You“
| Vancouver, Canada | Nov 2022 - Present |
Efficiently crafts 3D environments based on level design and concept art
Creates and paints textures using Substance Designer and Painter
Implements lighting, fog, skybox, and post-processing effects in Unity
Dynamically creates custom shaders using Unity shader graphs
Anemone Hug Interactive
3D Art Generalist - “Cancelled Project“
| Vancouver, Canada | November 2020 - October 2022 |
Reviewed artwork submissions then provided written and visual feedback to outsource artists
3D modeled meshes from initial design to final in-engine implementation
Created tiling and bespoke textures for terrain and models
Rigged and skinned meshes with optimization as a priority
Reduced bone counts of existing rigs by up to 50%
Animated models using storyboard designs and imported into Unity
Next Level Games
Environment Artist - “Luigi’s Mansion 3”
| Vancouver, Canada | February 2018 - February 2019 |
Created environment art, assets, interactives, and debris
Managed asset progress tracking, established timelines, and maintained
quality standards with Producers, Directors, Animators, and Env/Tech ArtistsImplemented prop frameworks for debris spawners
Actively participated in daily scrums and level reviews, received and applied feedback
Shipped AAA title
EDUCATION
Think Tank Training Centre
| Mentorship Program | North Vancouver, Canada | 2016 |
Mentored by industry professionals to develop a solid understanding of real-world best practices in game art production
Taught in the use of industry-standard texturing software such as Substance Designer & Painter
Excelled at working with content-driven game engines such as Unreal Engine
Visual College of Art and Design
| 3D Modeling & Animation Program | Vancouver, Canada | 2012 |
Studied a broad range of skills including:
3D modeling and sculpting
3D/2D animation
Texturing
Lighting
Rigging